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The Soundtrack of Obduction is something else. These rewarding story moments will keep you coming back and playing. Everything adds to the atmosphere of spookiness. Instead of giving you gold, coins or experience points, when a puzzle is solved – Obduction brings you amazing Ah HA moments where the tangled web of a story, suddenly make a lot more sense. Amazing ledges to look over and spooky alien looking mountains, all mixed up together with some wild west. The hologram people look very real and the world is complex, with stunning, beautiful landscapes and artwork. Obduction is built on Epic Games Unreal Engine 4 providing the state-of-the-art framework that Cyan used to bring vibrant, new worlds to life. Have a look at the teaser trailer to get an idea before we go any farther. Visual, Audio and Gameplay for Obduction Game Review Eventually by solving one puzzle you will open up another part of the mystery or world.
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There are many items you must interact with in order to solve a puzzle and its up to you to figure out how to make all the items connect. You need to pull this lever, to open this door to get this page to progress along. I recall many times while playing Myst, that you had to figure out the complicated game of connecting the dots.
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Although there is no direct linear plot to follow, you are free to roam around and explore. All these elements begin to pull you into a very strange and spooky story. Perhaps it is those ominous purple mountains in the distance or maybe the holograms of very real looking people scattered around. As you start to explore, things seem a little strange in this old western frontier world that you start off in. But you really don’t know what is going on. There is a spooky compelling intro, that immediately pulls you into a story. When you start play Obduction, just like when you started playing Myst, you have no idea what is going on. There is tons to explore and play around with in this game. I am pretty sure there is lots more to do. Puzzles, Puzzles It is All About The PuzzlesĪs of this current posting I have spent 15+ hours solving the various puzzles included. Solving the intricate puzzles and finally getting the pieces of the story to work together is what makes an adventure game so amazing. No one completed Quest For Glory, Day of the Tentacle or Leisure Suit Larry on the first go. Not only that you need to make sure you are using those beautiful things in the right order. There are so many interesting and beautiful things to interact with. A game like Maniac Mansion, Secret of Monkey Island, or Myst would take forever to complete, because the world is complex. So many puzzle games have lost the art of the classic ones.